Microsoft - Mesh
Client: Microsoft
VFX: a52
Job Description: Texturing, Shading, Lighting, Look development, Rendering
Software Used: Maya, Substance Painter, Nuke
I was heavily involved in creating the look of the holoported people, avatar, and holographic imageries.
Also collaborated with the FX artist and compositors, creating render elements that would achieve the desired look.
Client: Microsoft
VFX: a52
Job Description: Texturing, Shading, Lighting, Look development, Rendering
Software Used: Maya, Substance Painter, Nuke
I was heavily involved in creating the look of the holoported people, avatar, and holographic imageries.
Also collaborated with the FX artist and compositors, creating render elements that would achieve the desired look.